However, they do this in an unpolished way. The core idea: Let me say that I love difficult/challenging games and Darkest Dungeons aims to be a difficult game. It is too much in the first 1 min of gaming. You start a new game and is bombarded with so much information and variables that you will die if you do not pay A LOT of attention. Why was it relevant for me to bring this out? Well, because this game wants to have a story, it plays on enigmatic and mysterious pieces you gather around but the story is probably similar to hundreds of thousands of amateur Dungeons and Dragons stories around. There are plot stories that are just copy-pasted of Lovecraft stories. Have you ever read Lovecraft? Ok, now you know Darkest Dungeon story. I liked this system as an extra layer of complexity in the game. ![]() it is pretty well done because indeed you are fighting stress more than damage. This is the meat of the game, the combat. There is so much you can do with the distinct party choices that if you love customization and battle exploitation, you will love this. ![]() Multiple classes to choose for your quests and each one of them provides a completely different type of combat. Far from a marvelous work of art but has its charms. There is not much variety but it is well done. In short, this is not a bad game but has some critical problems that can completely ruin the experience for you. Be ready, because I dumped a lot of hours before writing this. Darkest Dungeon is a 2D turn-based RPG set in a Lovecraft background story. Far from a marvelous work Oh boy, I have a lot to say. ![]()
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